using UnityEngine;

public class OnlyStopActionCallbackForParticle : MonoBehaviour
{
	public string kindOfSwtich;

	public void OnParticleSystemStopped()
	{
		string text = kindOfSwtich;
		if (text != null && text == "rainSoundOFF")
		{
			Audio.instance.sfxLoop[1].Stop();
		}
	}
}
